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Artist Josefin Jonsson

The transhuman future is here

The philosophy that we should merge with machines to expand our intelligence and extend life is gaining traction. Design, scientific and technological frontiers are being pushed to redefine nature through AI, AR, biotech, genetics, and VR

The future isn’t an accident, it’s something we create and it seems our goal is to hack what it means to be human. What was once science fiction is now reality: the first cyborgs are here. A revolution is unfolding in operating rooms, labs, artist, and designer studios across the world. 

Scientists and entrepreneurs are on a quest to unlock the secrets of the human brain through implantable technology. The documentary “I am Human” by Elena Gaby follows three people with varying degrees of disabilities who have been implanted with brain-computer interfaces allowing them to achieve what was once impossible. Programmes such as BrainGate, Synchron, and Neuralink are among the neurotech organisations working to restore communication, mobility, and independence in people who have lost movement due to paralysis, limb loss, or neurodegenerative disease. 

In the documentary, Stephen, who is blind, has a retinal implant which connects to electrodes in his brain. Elsewhere, Anne – who suffers from Parkinson’s Disease – is considering whether to have deep brain stimulation through inserted electrodes. These brain implants come with great societal implications as groundbreaking neurotechnologies could gradually branch out into the general population when people adopt how transformational they can be. 

A future where we can type or control our cars with our mind is within reach and if the technology were to make it outside the medical domain, the future is one of brain-to-brain communication, enhanced memory, and cognition where even speaking to each other may not be as necessary. In her recent article for the Guardian, Zoe Corbyn features Dennis Degray, a paraplegic man who was able to send text messages, shop on Amazon, and stack blocks by controlling a robotic arm through the neurons of his mind. Brain implants could revolutionise the way we connect to the world around us. If harnessed, for example, in the military, in retail, the workplace or train stations, they could become the new standard for interactions between people, machines, and products.

But cognitive enhancements, although still in experimental stages, should make us question the deep implications of self-governance and privacy. In our cyber future, will humans or technology prevail? Daniela Skill’s short film featured on Nowness portrays a future where humanity battles with cyborgs and robots in a quest for co-existence. This appears to be a far-fetched scenario, but if we observe the signals of today and operate as cultural listeners, we can see a tipping point between humanity and machines through the rise of neurotechnology. 

Bionic humans and intelligent robots are here, and you better get used to them; you might even become one of them in the future. Companies such as Youbionic aims to democratise smart prosthetics in an effort to enhance the human intellect and physiology – its recent invention, the “Youbionic Paw Arm”, is now available through open sourcing. Another open-source, artificially intelligent prosthetic leg designed by scientists Levi Hargrove and Elliott Rouse at the University of Michigan and Shirley Ryan Ability Lab will be released to the public and scientific community. This naturally redefines the changing boundaries between the human and the machine, the animate and inanimate, controller and controlled, and how accessible this may all become. 

In our quest to merge the physical, digital and machine, ancient themes of Animism dating from ancient civilisations and religions such as the Golem are being played out with today’s toolbox. Creatives like Princess Gollum illustrate our fascination with giving life to non-living things. Humans cannot help but explore their power and their fears in a bid to take control of the inevitable: the degradation of the human body and mind. This need for eternity has inspired us to create human-like creatures with special abilities from Frankenstein to today’s alien Avatars such as Galaxia.

In her art installation “Homemade RC Toy”, Geumhyung Jeong questions our relationship with machines by interacting naked with homemade robotic sculptures. “Flowing Water Standing Time” by fashion designer Ying Pao is a robotic garment which moves according to colour and is inspired by the work of neurologist Oliver Sacks. We could see the development of garments that can be a tool for navigation, communication, and as an amplifier for VR spaces with projects like Ava Aghakouchak’s soft wearable “Sovar”.

Meanwhile, Ai-Da, the world’s first humanoid robot artist, has had her first solo exhibition of eight drawings, twenty paintings, four sculptures and two video works. There was debate about granting personhood to AI in the EU courts in 2017. This was ultimately rejected; however, recently two professors from the University of Surrey filed patents on behalf of an AI system. They are arguing it should be recognised as inventor, and although the Patents offices in the UK, EU and US insist innovations are attributed to humans only, this now seems to be an outdated notion. 

So, what does this mean for the human body, intelligence and emotions? In ‘What humans will look like in the next 100 years’, we discussed the acceptance of baby androids in our society and the manufacturing of cyborgs by 2048. The project Replika by Pleun Van Dijk, commissioned by Roskilde Festival, echoes this transhumanist concept. By staging a human production-line, designers act as gods and stage a future where human shells are reshaped by industry and capital. New research shows that we may also be able to regenerate human tissue and body parts, as scientists have discovered the human body can renew like salamanders. The paper, published in Science Advances, explains we have the same healing process as amphibians and this previously unknown ability “might be exploited to enhance joint repair and establish a basis for human limb regeneration”. 

Science fiction artist Esmay Wagemans explores a parallel concept of re-creating body parts in a race to “res-culpt humanity”. This idea, paired with the developments of soft computers such as “the Octobot,” a chemically powered robot which can essentially take any shape, points to the potential for merging soft wearables with Augmented Reality, social media, and Artificial intelligence. This could lead to a new way of communicating and representing ourselves in which our skins would become screens reflected in Aposema, a facial prosthesis which acts as an external emotional indicator. The project speculates on our ability to empathise in an age where people prefer technological devices over in-person interactions. Built using soft robotics prosthetics, biometric sensors and an augmented reality digital layer, Aposema would translate facial expressions when we are no longer able to understand emotions.

How we relate to other humans and our own physicality is changing deeply as we race to “virtualise” and reinvent our body. The democratisation of technologies ranging from robotic limbs to mixed realities, coupled with the progress of 3D scanning and modelling, are suggesting the possibility of a human body that is modifiable, customisable and open source. New beauty standards will emerge out of this transhumanist scenario in which mutant creations would colonise our current traditional sense of reality. 

We are creating another dimension, another human nature before our eyes. The speculative design studio Imprudence explores future beauty products with their online store selling items ranging from cat eye DNA, nano filter make-up to a skin scanning soap. Face filters are a key illustration of the viral desire for wearing 3D makeup as seen in Ines Alpha’s recently launched collaboration with the fashion brand Bimba y Lola. Through her digital creations, digital artist Ksenia Trifonova engages with a future where images will be projected onto our faces and give us the ability to transform and communicate data, style, social media posts on our skins. 

Our clothing will not be immune to the changes in our reality paradigm. Rflctv Studios’ streetwear collection transforms into interactive hyperreal dichroic garments through augmented reality. Moin Roberts-Islam of the London-based Fashion Innovation Agency recently featured a prototype scanner for human body augmentation and customisation created by Cyberpunk 3D artist Rafe Johnson. It could offer new ways of trying on jewellery, accessories and tattoos. 

And with “Virtual” humans, avatars will not only populate our feeds, but they will also enter customer service applications as we are now able to replicate human emotion and mimic meaningful and authentic interactions. Soul Machines enables highly realistic Autonomous Animations of humans through an AI-powered Digital Brain. The avatars are already planned to be rolled out in customer service for Natwest. Concurrently, Facebook has outlined its plans to turn us into holograms in a future communication where instead of using Skype, we could be teleported to our parent’s living room for dinner across the world. The holographic avatar in Blade Runner or the loveable operating system in Her are here. 

Western philosophy makes an absolute distinction between the living and the non-living. We presumed that humans were the only thinking things but now machines think, they will sense, feel, reflect, even have a sense of self, through avatars like Josefin Jonsson’s virtual humans, cyborgs and humanoids. As we use advanced technologies to push the edges of humanity, machines are becoming like us. The question now is, where do we end and where do they begin? And is this a true advancement for society? 

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